Find Someone Who Game

Choose your group, pick a worksheet or a bingo card, and print a shuffled sheet for every player.

10-20 minutes8-40 peoplein-person, virtual, hybridHow to play ↓

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Find Someone Who is a mixer played with a pen and one sheet of paper. Each line on the sheet describes a person, such as Has built a fort or Can drive a manual. Players walk around, ask each other questions, and collect a signature from someone who fits each line. The tool at the top of this page prints a different shuffled sheet for every player, as a worksheet or as a 4x4 bingo card.

How to Play Find Someone Who

One round takes 10 to 20 minutes and works with 8 to 40 people. You need one sheet and one pen per player, and enough floor space for people to walk around.

Setup (2 Minutes)

  1. Pick Students, Adults, or Work in the tool above.
  2. Pick a format. A worksheet with 10 rows suits a short slot or a small group. 12 rows is the default. 16 rows or the bingo card suits a group of 20 or more.
  3. Set Sheets to the number of players and press Print sheets. Each sheet prints on its own page.
  4. Hand out the sheets face down so everybody starts at the same moment.

Print two or three spare sheets for late arrivals.

Check the numbers before you print. Because each person signs a sheet only once, a 12-row worksheet needs at least 13 players to be filled. With a smaller group, use 10 rows and let each person sign twice.

Rules

Read these out before anyone stands up. It takes about a minute.

  1. Walk around and ask one person one question from your sheet. If the answer is yes, that person signs the line.
  2. One person can sign your sheet only once. This is the rule that makes people move on and meet somebody new.
  3. You cannot sign your own sheet.
  4. Ask the question out loud. Do not hand your sheet over and let the other person choose a line.
  5. When the facilitator calls time, sit down, even if a few lines are still empty.

What the facilitator says: "You have ten minutes. Get a different signature on every line. Ask, listen to the answer, then move to a new person. Go."

The sheets are all different on purpose. Two friends standing together cannot copy each other, and nobody can read a neighbour's page to find out who to ask.

Ending and Debrief

Stop the round when the first three or four players have a full sheet, or when the time is up. Waiting for every player to finish leaves most of the room standing around with nothing to do.

Then spend three minutes on what people heard. Without this step the group remembers the noise and forgets the names. Ask two or three of these:

  • Which line was the hardest to fill?
  • Whose answer surprised you? Point to that person and tell us what they said.
  • Is there a line nobody in the room could sign?
  • Turn to the last person who signed your sheet and ask them one more question about their answer.

With a class, collect the sheets afterwards. The signatures show you who talked to whom, and who may need help joining in next time.

Find Someone Who Questions for Students

The Students bank has 40 prompts written for elementary and middle school. The lines are about school, play, small skills, and likes and dislikes, so most children can say yes to several of them and nobody has to share something private. Read each line as the end of a sentence that begins with the name of the game.

  • Is new to this school this year
  • Has a birthday this month
  • Has a name with double letters
  • Has a name people often spell wrong
  • Has made up a song
  • Can count to 20 in another language
  • Can say hello in three languages
  • Knows how to say thank you in sign language
  • Can whistle
  • Can snap their fingers
  • Knows a joke by heart
  • Likes broccoli
  • Likes spicy food
  • Likes rainy days
  • Likes winter best
  • Likes green best
  • Likes math more than reading
  • Prefers drawing to writing
  • Likes to sing
  • Likes to dance
  • Likes recess more than lunch
  • Has read a book twice
  • Has looked for shapes in the clouds
  • Has invented a game
  • Has written a story
  • Has been to a library
  • Has planted a seed
  • Has watched a sunrise
  • Has seen a rainbow this year
  • Has fed an animal
  • Has collected rocks or shells
  • Has built a fort
  • Has made a paper airplane
  • Has drawn a map
  • Likes to build things
  • Has taught someone a game
  • Has tried a new food this month
  • Has picked up litter outside
  • Has helped a classmate today
  • Has made someone laugh today

For children who are still learning to read, go through the lines together first and use the 10-row worksheet. A drawn smiley or initials can stand in for a full signature.

Find Someone Who Questions for Adults

The Adults bank is for clubs, workshops, training days, and community groups where most people have not met. The 40 prompts are neutral facts and small stories. Each one can be answered in a single sentence, and several are good for a follow-up question.

  • Has lived in more than one city
  • Knows how to change a tire
  • Can cook one dish really well
  • Has kept a plant alive over a year
  • Prefers aisle to window
  • Has taken a class just for fun
  • Can drive a manual
  • Prefers salty to sweet
  • Has written a letter by hand
  • Can swim a full length
  • Has given a speech
  • Prefers planning to improvising
  • Has a childhood nickname
  • Has fixed something instead of replacing it
  • Prefers mountains to beaches
  • Has volunteered in the last year
  • Can play a card game well
  • Prefers cold weather
  • Has taught someone a skill
  • Has a comfort movie
  • Can identify a bird by sound
  • Works better with music on
  • Can remember a phone number by heart
  • Has run a race
  • Sleeps with the window open
  • Has a plant named after someone
  • Reads before bed
  • Has been up for a sunrise this year
  • Can whistle a tune
  • Prefers stairs to escalators
  • Has a song that always lifts their mood
  • Keeps a handwritten list
  • Has met someone famous
  • Can name their first concert
  • Prefers black coffee
  • Has a scar with a story
  • Has moved house in the last two years
  • Can speak more than one language
  • Has a go-to board game
  • Has camped overnight

If you know the group well, cross out any line that will not fit before you copy the sheets. A sheet with one line removed still works.

Find Someone Who Questions for Work

The Work bank is about office life: desks, coffee, commutes, and meeting rooms. Nothing on it asks about performance or pay, so it is comfortable to play with a manager in the room. It fits a new-hire day, a team offsite, or the first ten minutes of an all-hands.

  • Has a plant on their desk
  • Knows where the good coffee is
  • Takes the stairs
  • Has a usual coffee order
  • Brings lunch from home
  • Has decorated their desk
  • Knows everyone's name on this floor
  • Has stayed late to finish something
  • Prefers a standing desk
  • Keeps snacks in a drawer
  • Uses a paper notebook
  • Arrives before nine
  • Has fixed the printer
  • Knows the wifi password by heart
  • Eats lunch at their desk
  • Takes a walk at lunch
  • Has a photo at their workspace
  • Prefers the window seat
  • Has booked the wrong meeting room
  • Keeps headphones at their desk
  • Has brought treats for the team
  • Knows where the fire exit is
  • Has swapped desks
  • Waters someone else's plant
  • Has a spare charger to lend
  • Prefers a quiet corner
  • Has led a meeting standing up
  • Keeps a water bottle at their desk
  • Has helped a new hire find something
  • Uses two screens
  • Has a tidy desk right now
  • Knows the best lunch spot nearby
  • Prefers mornings for focus
  • Has taken a call in the hallway
  • Keeps a paper calendar
  • Has left a note for a coworker
  • Commutes more than an hour
  • Has worked in this building over a year
  • Has a jacket that lives at the office
  • Has organized a team lunch

In a company with several teams, add one house rule: a signature only counts if it comes from somebody outside your own team. For a card that is filled in during a meeting, with nobody leaving their seat, use office bingo.

Find Someone Who Bingo vs. Worksheet

Both formats draw from the same three banks. The difference is the layout of the page and the moment the round ends.

WorksheetBingo card
LayoutA numbered list with a signature line after each promptA 4x4 grid with 16 squares and room to sign in each one
Prompts10, 12, or 1616
GoalFill as many lines as you can before time is calledFour signatures in a row, column, or diagonal
EndsWhen the facilitator calls timeAt the first bingo, unless you ask for more lines
Best forLessons, language practice, groups where everybody should keep talkingParties, large events, groups that enjoy a race

Choose the worksheet when the goal is conversation. Nobody wins early, so nobody sits down early. A list is also easier to read for young children and for people working in a second language.

Choose the bingo card when you want a clear finish and some noise. The first line can come quickly, so either ask for two lines or keep going until three players have called bingo. For 5x5 cards with a free space, use get to know you bingo. To type your own squares, use the bingo card generator.

Find Someone Who vs. Human Bingo

The two games share one mechanic: a list of descriptions, a room of people, and one signature for each match. The two names are often used for the same activity.

The usual difference is the page. Human bingo is always played on a grid, most often 5x5 with a free square in the middle, and it ends when a player completes a line. The worksheet version on this page is a plain list with no winning pattern. Players work down the page at their own speed, and the facilitator decides when to stop.

In practice, choose by the room. A class of eight-year-olds or a language lesson is calmer with a list. A conference mixer with 60 people has more energy with a grid and a small prize.

Variations

First Day of School

Use the Students bank and the 10-row or 12-row worksheet. Before the class stands up, model one exchange with a volunteer: say hello, say your name, ask the question, and say thank you. Then give the class eight minutes.

Add one step to the rules: the signer writes their first name clearly, and the asker says that name out loud before moving on. By the end of the round each child has said up to ten classmates' names out loud.

In the debrief, read one line and ask everybody who could sign it to stand. Children see what they have in common with classmates they have not talked to yet. Keep the sheets. They are a quick record of which children already know each other.

ESL and Language Classes

The sheet doubles as speaking practice, because learners cannot read a line straight off the page. They have to turn it into a question first. Can whistle becomes "Can you whistle?" Likes rainy days becomes "Do you like rainy days?" Has read a book twice becomes "Have you read a book twice?"

Before the round, write those three patterns on the board: can, do you, and have you. Practise two or three lines as a whole class. Ask for a full-sentence answer, "Yes, I can" or "No, I haven't," and not just a nod.

For beginners, use 10 rows and allow 12 minutes. For stronger groups, add a follow-up rule: after a yes, the asker must ask one more question, such as "When?" or "Which one?", and note the answer next to the signature.

Virtual Find Someone Who

On a video call nobody can walk around, so breakout rooms do the mixing. Share your screen with the preview from the tool, or choose "Save as PDF" in the print window and send one page to each person.

  1. Players number a piece of paper, or open a blank document, with one line per prompt.
  2. Open breakout rooms of four people for three minutes.
  3. In each room, players ask each other questions and write a name next to every line that gets a yes.
  4. Shuffle the rooms and repeat. Four rounds gives each player up to twelve different people to ask, which is enough for a 12-row sheet.

The once-per-person rule still applies. Finish in the main room with the same debrief questions.

Frequently Asked Questions

How do you play Find Someone Who bingo?

Give every player a 4x4 card. Players ask each other questions and collect one signature per square, each from a different person. The first player with four signed squares in a row, column, or diagonal calls bingo. To make the round longer, ask for two lines or a full card.

Is there a free version of the Find Someone Who game?

Yes. The generator on this page is free and needs no sign-up. Choose a group and a format, set the number of sheets from 1 to 60, and print. Every sheet draws its own prompts from a bank of 40 and puts them in its own order.

Can I play Find Someone Who online?

Yes, with breakout rooms. Send the sheet as a PDF or show it on a shared screen, then move people between small rooms every three minutes. Players write names where they would have collected signatures. The steps are in the virtual variation above.

What is the Find Someone Who activity?

It is a getting-to-know-you activity for a group that has just met. Each player holds a list of descriptions and looks for a different person to match each one. Teachers use it in the first week of term, language teachers use it for question practice, and trainers use it to open a workshop.